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Searched refs:cos (Results 1 – 5 of 5) sorted by relevance

/CTR-SDK-4.2.5/include/nn/math/
Dmath_Triangular.h105 f32 sin, cos; in TanFIdx() local
106 SinCosFIdx( &sin, &cos, fidx ); in TanFIdx()
107 return sin / cos; in TanFIdx()
231 f32 sin, cos; in TanIdx() local
232 SinCosIdx( &sin, &cos, idx ); in TanIdx()
233 return sin / cos; in TanIdx()
/CTR-SDK-4.2.5/include/nn/math/inline/
Dmath_Matrix44.ipp91 f32 cos = PIVOT_ROTATION_SIN_COS[ pivot ][ 1 ];
97 m[0][0] = cos * m[0][0];
98 m[0][1] = cos * m[0][1];
99 m[0][2] = cos * m[0][2];
100 m[0][3] = cos * m[0][3];
102 m[1][0] = cos * m[1][0];
103 m[1][1] = cos * m[1][1];
104 m[1][2] = cos * m[1][2];
105 m[1][3] = cos * m[1][3];
107 else // if ( cos == 0.0f )
Dmath_Matrix23.ipp193 f32 sin, cos;
195 SinCosFIdx(&sin, &cos, fIdx);
214 f32 sin, cos;
216 SinCosFIdx(&sin, &cos, fIdx);
218 pOut->f._00 = pOut->f._11 = cos;
Dmath_Quaternion.ipp220 // cos(theta) is close to 1.0F -> linear
/CTR-SDK-4.2.5/include/nn/math/ARMv6/inline/
Dmath_Matrix44.ipp270 f32 sin, cos;
271 SinCosFIdx(&sin, &cos, NN_MATH_RAD_TO_FIDX(angle));
272 const f32 cot = cos/sin;
538 f32 cos = PIVOT_ROTATION_SIN_COS[ pivot ][ 1 ];
544 m[0][0] = cos * m[0][0];
545 m[0][1] = cos * m[0][1];
546 m[0][2] = cos * m[0][2];
547 m[0][3] = cos * m[0][3];
549 m[1][0] = cos * m[1][0];
550 m[1][1] = cos * m[1][1];
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