Searched refs:cos (Results 1 – 5 of 5) sorted by relevance
| /CTR-SDK-4.2.5/include/nn/math/ |
| D | math_Triangular.h | 105 f32 sin, cos; in TanFIdx() local 106 SinCosFIdx( &sin, &cos, fidx ); in TanFIdx() 107 return sin / cos; in TanFIdx() 231 f32 sin, cos; in TanIdx() local 232 SinCosIdx( &sin, &cos, idx ); in TanIdx() 233 return sin / cos; in TanIdx()
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| /CTR-SDK-4.2.5/include/nn/math/inline/ |
| D | math_Matrix44.ipp | 91 f32 cos = PIVOT_ROTATION_SIN_COS[ pivot ][ 1 ]; 97 m[0][0] = cos * m[0][0]; 98 m[0][1] = cos * m[0][1]; 99 m[0][2] = cos * m[0][2]; 100 m[0][3] = cos * m[0][3]; 102 m[1][0] = cos * m[1][0]; 103 m[1][1] = cos * m[1][1]; 104 m[1][2] = cos * m[1][2]; 105 m[1][3] = cos * m[1][3]; 107 else // if ( cos == 0.0f )
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| D | math_Matrix23.ipp | 193 f32 sin, cos; 195 SinCosFIdx(&sin, &cos, fIdx); 214 f32 sin, cos; 216 SinCosFIdx(&sin, &cos, fIdx); 218 pOut->f._00 = pOut->f._11 = cos;
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| D | math_Quaternion.ipp | 220 // cos(theta) is close to 1.0F -> linear
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| /CTR-SDK-4.2.5/include/nn/math/ARMv6/inline/ |
| D | math_Matrix44.ipp | 270 f32 sin, cos; 271 SinCosFIdx(&sin, &cos, NN_MATH_RAD_TO_FIDX(angle)); 272 const f32 cot = cos/sin; 538 f32 cos = PIVOT_ROTATION_SIN_COS[ pivot ][ 1 ]; 544 m[0][0] = cos * m[0][0]; 545 m[0][1] = cos * m[0][1]; 546 m[0][2] = cos * m[0][2]; 547 m[0][3] = cos * m[0][3]; 549 m[1][0] = cos * m[1][0]; 550 m[1][1] = cos * m[1][1]; [all …]
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