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Searched refs:combination_num (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.5/sources/libraries/gr/CTR/
Dgr_ShaderLite.cpp1219 … u32 combination_num = (m_ExeImageInfoNum - m_GeometryShaderNum) * (m_GeometryShaderNum + 1); in MakeRgCmdOffsetCache_() local
1222 for(u32 i = 1; i < combination_num; i++) in MakeRgCmdOffsetCache_()
1387 … u32 combination_num = (m_ExeImageInfoNum - m_GeometryShaderNum) * (m_GeometryShaderNum + 1); in AssignBuffer_() local
1410 buf += combination_num; in AssignBuffer_()
1414 for(u8 i = 0; i < combination_num; i++) in AssignBuffer_()