Searched refs:combination_num (Results 1 – 1 of 1) sorted by relevance
1219 … u32 combination_num = (m_ExeImageInfoNum - m_GeometryShaderNum) * (m_GeometryShaderNum + 1); in MakeRgCmdOffsetCache_() local1222 for(u32 i = 1; i < combination_num; i++) in MakeRgCmdOffsetCache_()1387 … u32 combination_num = (m_ExeImageInfoNum - m_GeometryShaderNum) * (m_GeometryShaderNum + 1); in AssignBuffer_() local1410 buf += combination_num; in AssignBuffer_()1414 for(u8 i = 0; i < combination_num; i++) in AssignBuffer_()