Home
last modified time | relevance | path

Searched refs:column (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-4.2.5/include/nn/math/
Dmath_Matrix22.h203 VEC2 column; in GetColumn() local
204 column.x = this->m[0][index]; in GetColumn()
205 column.y = this->m[1][index]; in GetColumn()
206 return column; in GetColumn()
210 void SetColumn(int index, const VEC2& column) in SetColumn() argument
213 this->m[0][index] = column.x; in SetColumn()
214 this->m[1][index] = column.y; in SetColumn()
Dmath_Matrix43.h245 VEC4 column; in GetColumn() local
246 column.x = this->m[0][index]; in GetColumn()
247 column.y = this->m[1][index]; in GetColumn()
248 column.z = this->m[2][index]; in GetColumn()
249 column.w = this->m[3][index]; in GetColumn()
250 return column; in GetColumn()
254 void SetColumn(int index, const VEC4& column) in SetColumn() argument
257 this->m[0][index] = column.x; in SetColumn()
258 this->m[1][index] = column.y; in SetColumn()
259 this->m[2][index] = column.z; in SetColumn()
[all …]
Dmath_Matrix33.h229 VEC3 column; in GetColumn() local
230 column.x = this->m[0][index]; in GetColumn()
231 column.y = this->m[1][index]; in GetColumn()
232 column.z = this->m[2][index]; in GetColumn()
233 return column; in GetColumn()
237 void SetColumn(int index, const VEC3& column) in SetColumn() argument
240 this->m[0][index] = column.x; in SetColumn()
241 this->m[1][index] = column.y; in SetColumn()
242 this->m[2][index] = column.z; in SetColumn()
Dmath_Matrix23.h313 VEC2 column; in GetColumn() local
314 column.x = this->m[0][index]; in GetColumn()
315 column.y = this->m[1][index]; in GetColumn()
316 return column; in GetColumn()
320 void SetColumn(int index, const VEC2& column) in SetColumn() argument
323 this->m[0][index] = column.x; in SetColumn()
324 this->m[1][index] = column.y; in SetColumn()
Dmath_Matrix44.h598 VEC4 column; in GetColumn() local
599 column.x = this->m[0][index]; in GetColumn()
600 column.y = this->m[1][index]; in GetColumn()
601 column.z = this->m[2][index]; in GetColumn()
602 column.w = this->m[3][index]; in GetColumn()
603 return column; in GetColumn()
607 void SetColumn(int index, const VEC4& column) in SetColumn() argument
610 this->m[0][index] = column.x; in SetColumn()
611 this->m[1][index] = column.y; in SetColumn()
612 this->m[2][index] = column.z; in SetColumn()
[all …]
Dmath_Matrix34.h664 VEC3 column; in GetColumn() local
665 column.x = this->m[0][index]; in GetColumn()
666 column.y = this->m[1][index]; in GetColumn()
667 column.z = this->m[2][index]; in GetColumn()
668 return column; in GetColumn()
672 void SetColumn(int index, const VEC3& column) in SetColumn() argument
675 this->m[0][index] = column.x; in SetColumn()
676 this->m[1][index] = column.y; in SetColumn()
677 this->m[2][index] = column.z; in SetColumn()