Searched refs:VEC3Normalize (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-4.2.5/include/nn/math/ |
| D | math_Vector3.h | 152 NN_MATH_INLINE VEC3* VEC3Normalize(VEC3* pOut, const VEC3* p); 211 NN_FORCE_INLINE VEC3* VEC3Normalize(VEC3* pOut, const VEC3* p); 350 return *VEC3Normalize(this, this); in Normalize() 532 VEC3Normalize(VEC3* pOut, const VEC3* p) in VEC3Normalize() function 565 inline VEC3* VEC3Normalize(VEC3* pOut, const VEC3& v) { return VEC3Normalize( pOut, &v ); } in VEC3Normalize() function
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| /CTR-SDK-4.2.5/include/nn/math/ARMv6/inline/ |
| D | math_Matrix34.ipp | 474 VEC3Normalize( &vN, pAxis ); 524 VEC3Normalize( &vN, pAxis ); 982 VEC3Normalize(&vLook, &vLook); 987 VEC3Normalize(&vRight, &vRight); 1162 VEC3Normalize(&lookReverse, &lookReverse); 1163 VEC3Normalize(&r, &r);
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| D | math_Matrix44.ipp | 983 VEC3Normalize( &vN, pAxis ); 1039 VEC3Normalize( &vN, pAxis );
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| /CTR-SDK-4.2.5/include/nn/math/inline/ |
| D | math_Quaternion.ipp | 165 VEC3Normalize(&nAxis, axis);
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