Searched refs:ShaderPipeline (Results 1 – 1 of 1) sorted by relevance
51 class ShaderPipeline; variable372 …t CreateShaderPipeline(Shader* vertexShader, Shader* geometryShader, ShaderPipeline** shaderPipeli…391 static nnResult SetShaderPipeline(ShaderPipeline* shaderPipeline);414 … static nnResult GetShader(ShaderPipeline* shaderPipeline, ShaderType shaderType, Shader** shader);471 static nnResult ReleaseShaderPipeline(ShaderPipeline* shaderPipeline);496 …static nnResult SetShaderPipelineConstantFloat(ShaderPipeline* shaderPipeline, UniformLocation uni…523 …static nnResult SetShaderPipelineConstantBoolean(ShaderPipeline* shaderPipeline, UniformLocation u…548 …static nnResult SetShaderPipelineConstantInteger(ShaderPipeline* shaderPipeline, UniformLocation u…647 … static UniformLocation GetShaderUniformLocation(ShaderPipeline* shaderPipeline, const char* name);