Searched refs:RESOLUTION (Results 1 – 2 of 2) sorted by relevance
256 static const int RESOLUTION = 53; in GenerateRandomF64() local258 static const int A_SHIFT = (2 * U32_BITS - RESOLUTION) / 2; in GenerateRandomF64()259 static const int B_SHIFT = (2 * U32_BITS - RESOLUTION) - A_SHIFT; in GenerateRandomF64()266 return (1.0 * a * (1u << B_BITS) + b) * (1.0 / (1ull << RESOLUTION)); in GenerateRandomF64()
266 static const int RESOLUTION = 53; in GenerateRandomF64() local268 static const int A_SHIFT = (2 * U32_BITS - RESOLUTION) / 2; in GenerateRandomF64()269 static const int B_SHIFT = (2 * U32_BITS - RESOLUTION) - A_SHIFT; in GenerateRandomF64()276 return (1.0 * a * (1u << B_BITS) + b) * (1.0 / (1ull << RESOLUTION)); in GenerateRandomF64()