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Searched refs:MakeDisableCommand (Results 1 – 14 of 14) sorted by relevance

/CTR-SDK-4.2.5/include/nn/gr/CTR/
Dgr_RenderState.h112 … static bit32* MakeDisableCommand( bit32* command, bool isClearFrameBufferCache = true );
234 … static bit32* MakeDisableCommand( bit32* command, bool isClearFrameBufferCache = true );
488 … static bit32* MakeDisableCommand( bit32* command, bool isClearFrameBufferCache = true );
555 … static bit32* MakeDisableCommand( bit32* command, bool isClearFrameBufferCache = true );
726 … static bit32* MakeDisableCommand( bit32* command, bool isClearFrameBufferCache = true );
771 … static bit32* MakeDisableCommand( bit32* command, bool isClearFrameBufferCache = true );
904 … static bit32* MakeDisableCommand( bit32* command, bool isClearFrameBufferCache = true );
Dgr_Fog.h107 static bit32* MakeDisableCommand( bit32* command ) in MakeDisableCommand() function
Dgr_Scissor.h89 static bit32* MakeDisableCommand( bit32* command, in MakeDisableCommand() function
Dgr_Texture.h440 static bit32* MakeDisableCommand( bit32* command, bool isAddDummyCommand = true );
Dgr_FragmentLight.h686 static bit32* MakeDisableCommand( bit32* command, bool isAddDummyCommand = true );
Dgr_Vertex.h241 static bit32* MakeDisableCommand( bit32* command ) in MakeDisableCommand() function
Dgr_Shader.h134 static bit32* MakeDisableCommand( bit32* command );
Dgr_ShaderLite.h135 static bit32* MakeDisableCommand( bit32* command );
/CTR-SDK-4.2.5/sources/libraries/gr/CTR/
Dgr_RenderState.cpp51 … bit32* RenderState::Culling::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand() function in nn::gr::CTR::RenderState::Culling
89 command = Blend::MakeDisableCommand( command, false ); in MakeCommand()
97 … bit32* RenderState::Blend::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand() function in nn::gr::CTR::RenderState::Blend
217 … bit32* RenderState::AlphaTest::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand() function in nn::gr::CTR::RenderState::AlphaTest
248 …bit32* RenderState::StencilTest::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand() function in nn::gr::CTR::RenderState::StencilTest
281 … bit32* RenderState::DepthTest::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand() function in nn::gr::CTR::RenderState::DepthTest
447 … bit32* RenderState::FBAccess::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand() function in nn::gr::CTR::RenderState::FBAccess
627 bit32* RenderState::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand() function in nn::gr::CTR::RenderState
629 command = Culling::MakeDisableCommand( command, false ); in MakeDisableCommand()
630 command = Blend::MakeDisableCommand( command, false ); in MakeDisableCommand()
[all …]
Dgr_Utility.cpp136 command = nn::gr::CTR::Shader::MakeDisableCommand( command ); in MakeDisableAllCommand()
139 command = nn::gr::CTR::Vertex::MakeDisableCommand( command ); in MakeDisableAllCommand()
142 command = nn::gr::CTR::Fog::MakeDisableCommand( command ); in MakeDisableAllCommand()
145 command = nn::gr::CTR::FragmentLight::MakeDisableCommand( command ); in MakeDisableAllCommand()
148 command = nn::gr::CTR::Texture::MakeDisableCommand( command ); in MakeDisableAllCommand()
162 command = nn::gr::CTR::RenderState::MakeDisableCommand( command ); in MakeDisableAllCommand()
Dgr_FragmentLight.cpp304 bit32* FragmentLight::MakeDisableCommand( bit32* command, bool isAddDummyCommand ) in MakeDisableCommand() function in nn::gr::CTR::FragmentLight
Dgr_Texture.cpp239 bit32* Texture::MakeDisableCommand( bit32* command, bool isAddDummyCommand ) in MakeDisableCommand() function in nn::gr::CTR::Texture
Dgr_Shader.cpp185 bit32* Shader::MakeDisableCommand( bit32* command ) in MakeDisableCommand() function in nn::gr::CTR::Shader
Dgr_ShaderLite.cpp248 bit32* ShaderLite::MakeDisableCommand( bit32* command ) in MakeDisableCommand() function in nn::gr::CTR::ShaderLite