Searched refs:GetSeqNumber (Results 1 – 4 of 4) sorted by relevance
154 pReceiver->m_recvBuf.SetInitialSequenceNumber(seg.GetSeqNumber()); in update()157 pReceiver->putSynAckSegment(seg.GetSeqNumber() + 1); in update()195 if(seg.GetSeqNumber()==rBuf.GetLatestSequenceNumber()+1) in update()214 pReceiver->putFinAckSegment(seg.GetSeqNumber() + 1); in update()223 else if(seg.GetSeqNumber()==rBuf.GetLatestSequenceNumber()) in update()230 pReceiver->putSynAckSegment(seg.GetSeqNumber() + 1); in update()236 VERBOSE("Unexpected SEQ number. (%d)\n", seg.GetSeqNumber()); in update()288 if(seg.GetSeqNumber()==rBuf.GetLatestSequenceNumber()+1) in update()292 pReceiver->putFinAckSegment(seg.GetSeqNumber() + 1); in update()383 const u32 ACK = seg.GetSeqNumber() + seg.GetSegmentLength(); in update()
74 return GetSeqNumber() + GetDataLength(); in GetLastSeqNumber()79 return GetSeqNumber() + GetDataLength() - 1; in GetLastSeqNumber()
77 u32 GetSeqNumber(void) const { return header.seqNum; } in GetSeqNumber() function
664 VERBOSE("The send segment sequence number is: %d. \n", seg.GetSeqNumber()); in processResending()