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/CTR-SDK-2.4.0/include/nn/gd/CTR/
Dgd_Shader.h446 …etShaderPipelineConstantF(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, f32* v){ in SetShaderPipelineConstantF() argument
447 return SetShaderPipelineConstantFloat(shaderPipeline, uniformLocation, v); in SetShaderPipelineConstantF()
468 …aderPipelineConstantFloat(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, f32* v);
475 …derPipelineConstantB(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, u16 v, u32 c… in SetShaderPipelineConstantB() argument
476 return SetShaderPipelineConstantBoolean(shaderPipeline, uniformLocation, v, count); in SetShaderPipelineConstantB()
499 …elineConstantBoolean(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, u16 v, u32 c…
506 …SetShaderPipelineConstantI(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, u8* v){ in SetShaderPipelineConstantI() argument
507 return SetShaderPipelineConstantInteger(shaderPipeline, uniformLocation, v); in SetShaderPipelineConstantI()
528 …derPipelineConstantInteger(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, u8* v);