Searched refs:uniformLocation (Results 1 – 1 of 1) sorted by relevance
| /CTR-SDK-2.4.0/include/nn/gd/CTR/ |
| D | gd_Shader.h | 446 …etShaderPipelineConstantF(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, f32* v){ in SetShaderPipelineConstantF() argument 447 return SetShaderPipelineConstantFloat(shaderPipeline, uniformLocation, v); in SetShaderPipelineConstantF() 468 …aderPipelineConstantFloat(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, f32* v); 475 …derPipelineConstantB(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, u16 v, u32 c… in SetShaderPipelineConstantB() argument 476 return SetShaderPipelineConstantBoolean(shaderPipeline, uniformLocation, v, count); in SetShaderPipelineConstantB() 499 …elineConstantBoolean(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, u16 v, u32 c… 506 …SetShaderPipelineConstantI(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, u8* v){ in SetShaderPipelineConstantI() argument 507 return SetShaderPipelineConstantInteger(shaderPipeline, uniformLocation, v); in SetShaderPipelineConstantI() 528 …derPipelineConstantInteger(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, u8* v);
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