Searched refs:shader_index (Results 1 – 2 of 2) sorted by relevance
35 for ( s32 shader_index = 0; shader_index < EXE_IMAGE_MAX; shader_index++ ) in Shader() local37 m_CmdCacheConstNumArray[ shader_index ] = 0; in Shader()125 for ( s32 shader_index = 0; shader_index < m_ExeImageInfoNum; shader_index++ ) in MakeShaderConstCommandCache_() local128 m_CmdCacheConstNumArray[ shader_index ] = in MakeShaderConstCommandCache_()129 MakeConstRgCommand_( m_CmdCacheConstArray[ shader_index ], in MakeShaderConstCommandCache_()130 shader_index ) - in MakeShaderConstCommandCache_()131 m_CmdCacheConstArray[ shader_index ]; in MakeShaderConstCommandCache_()133 … NN_GR_ASSERT( m_CmdCacheConstNumArray[ shader_index ] <= CONST_REG_COMMAND_MAX ); in MakeShaderConstCommandCache_()247 s32 shader_index = GetVtxShaderIndex(); in MakeVtxProgramCommand() local258 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeVtxProgramCommand()[all …]
484 const s32 shader_index );