Searched refs:m_SwizzleCount (Results 1 – 2 of 2) sorted by relevance
209 … return MakeLoadCommand_( command, PICA_REG_VS_PROG_SWIZZLE_DATA0, m_Swizzle, m_SwizzleCount ); in MakeVtxSwizzleCommand()224 … return MakeLoadCommand_( command, PICA_REG_GS_PROG_SWIZZLE_DATA0, m_Swizzle, m_SwizzleCount ); in MakeGeoSwizzleCommand()613 u32 m_SwizzleCount; variable
29 m_SwizzleCount( 0 ), in Shader()81 m_SwizzleCount = *binary; in SetupBinary()82 NN_GR_ASSERT( m_SwizzleCount < SWIZZLE_PATTERN_MAX ); in SetupBinary()85 for ( s32 i = 0; i < m_SwizzleCount; i++ ) in SetupBinary()