Searched refs:m_ShadowTextureSetting (Results 1 – 1 of 1) sorted by relevance
98 u32 m_ShadowTextureSetting; //0x8b variable1955 internal::g_texture.m_ShadowTextureSetting &= ~(0x1); in SetPerspectiveShadow()1956 if (!v) internal::g_texture.m_ShadowTextureSetting |= 0x1; in SetPerspectiveShadow()1967 internal::g_texture.m_ShadowTextureSetting &= ~(0x7fffff << 1); in SetShadowZScaleBias()1968 internal::g_texture.m_ShadowTextureSetting |= bias & 0xfffffe; in SetShadowZScaleBias()1971 internal::g_texture.m_ShadowTextureSetting &= ~(0xff000000); in SetShadowZScaleBias()1972 internal::g_texture.m_ShadowTextureSetting |= scale << 24; in SetShadowZScaleBias()