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Searched refs:m_GeoShaderBoolMapUniform (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-2.4.0/include/nn/gr/CTR/
Dgr_Shader.h88m_GeoShaderBoolMapUniform = ( m_GeoShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable … in SetUniformBool()
161 *command++ = 0x7fff0000 | m_GeoShaderBoolMapUniform; in MakeGeoBoolMapCommand()
404 return m_GeoShaderBoolMapUniform; in GetGeoShaderBoolMap()
629 bit32 m_GeoShaderBoolMapUniform; variable
/CTR-SDK-2.4.0/sources/libraries/gr/CTR/
Dgr_Shader.cpp32 m_GeoShaderBoolMapUniform( 0 ), in Shader()
56 m_GeoShaderBoolMapUniform = 0; in SetupBinary()
410 boolMap = &m_GeoShaderBoolMapUniform; in MakeConstRgCommand_()