Searched refs:geo_shader_index (Results 1 – 2 of 2) sorted by relevance
41 …r::SetupBinary( const void* shader_binary, const s32 vtx_shader_index, const s32 geo_shader_index ) in SetupBinary() argument93 SetShaderIndex( vtx_shader_index, geo_shader_index ); in SetupBinary()103 void Shader::SetShaderIndex( const s32 vtx_shader_index, const s32 geo_shader_index ) in SetShaderIndex() argument108 CheckGeoShaderIndex_( geo_shader_index ); in SetShaderIndex()111 m_GeoShaderIndex = geo_shader_index; in SetShaderIndex()382 void Shader::CheckGeoShaderIndex_( const s32 geo_shader_index ) in CheckGeoShaderIndex_() argument384 NN_UNUSED_VAR( geo_shader_index ); in CheckGeoShaderIndex_()390 if ( geo_shader_index > - 1 ) in CheckGeoShaderIndex_()392 NN_GR_ASSERT( m_ExeImageInfo[ geo_shader_index ]->isGeoShader ); in CheckGeoShaderIndex_()465 const s32 geo_shader_index ) in MakeOutAttrCommand_() argument[all …]
52 …d SetupBinary( const void* shader_binary, const s32 vtx_shader_index, const s32 geo_shader_index );66 void SetShaderIndex( const s32 vtx_shader_index, const s32 geo_shader_index );449 void CheckGeoShaderIndex_( const s32 geo_shader_index );495 …t32* MakeOutAttrCommand_( bit32* command, const s32 vtx_shader_index, const s32 geo_shader_index );