Searched refs:axis (Results 1 – 6 of 6) sorted by relevance
| /CTR-SDK-2.4.0/include/nn/math/ |
| D | math_Quaternion.h | 45 NN_MATH_INLINE QUAT* QUATRotAxisRad( QUAT* pOut, const VEC3 *axis, f32 rad ); 226 …ine QUAT* QUATRotAxisRad( QUAT* pOut, const VEC3& axis, f32 rad ) { return QUATRotAxisRad( pOut, &… in QUATRotAxisRad() argument
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| D | math_Matrix34.h | 360 self_type& SetupRotate(const VEC3& axis, f32 theta) in SetupRotate() 362 return *MTX34RotAxisRad(this, &axis, theta); in SetupRotate()
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| D | math_Matrix44.h | 427 self_type& SetupRotate(const VEC3& axis, f32 thetaRad) in SetupRotate() 429 return *MTX44RotAxisRad(this, &axis, thetaRad); in SetupRotate()
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| /CTR-SDK-2.4.0/include/nn/math/inline/ |
| D | math_Quaternion.ipp | 381 QUATRotAxisRad( QUAT *pOut, const VEC3 *axis, f32 rad ) 387 NN_NULL_ASSERT( axis ); 389 VEC3Normalize(&nAxis, axis);
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| /CTR-SDK-2.4.0/include/nn/math/ARMv6/inline/ |
| D | math_Matrix34.ipp | 460 f32 x, y, z; // x, y, z components of normalized axis 506 f32 x, y, z; // x, y, z components of normalized axis 973 // use negative value to look down (-Z) axis 1017 // use negative value to look down (-Z) axis 1167 …// Get 'right' by rotating the r-axis and u-axis cameraTwist values a half rotation clockwise on t… 1292 …// Get 'right' by rotating the r-axis and u-axis cameraTwist values a half rotation clockwise on t… 1353 // Rotate in the order of z-axis, x-axis, y-axis 1499 // Rotate in the order of z-axis, x-axis, y-axis
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| D | math_Matrix44.ipp | 970 f32 x, y, z; // x, y, z components of normalized axis 1021 f32 x, y, z; // x, y, z components of normalized axis
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