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Searched refs:axis (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-2.4.0/include/nn/math/
Dmath_Quaternion.h45 NN_MATH_INLINE QUAT* QUATRotAxisRad( QUAT* pOut, const VEC3 *axis, f32 rad );
226 …ine QUAT* QUATRotAxisRad( QUAT* pOut, const VEC3& axis, f32 rad ) { return QUATRotAxisRad( pOut, & in QUATRotAxisRad() argument
Dmath_Matrix34.h360 self_type& SetupRotate(const VEC3& axis, f32 theta) in SetupRotate()
362 return *MTX34RotAxisRad(this, &axis, theta); in SetupRotate()
Dmath_Matrix44.h427 self_type& SetupRotate(const VEC3& axis, f32 thetaRad) in SetupRotate()
429 return *MTX44RotAxisRad(this, &axis, thetaRad); in SetupRotate()
/CTR-SDK-2.4.0/include/nn/math/inline/
Dmath_Quaternion.ipp381 QUATRotAxisRad( QUAT *pOut, const VEC3 *axis, f32 rad )
387 NN_NULL_ASSERT( axis );
389 VEC3Normalize(&nAxis, axis);
/CTR-SDK-2.4.0/include/nn/math/ARMv6/inline/
Dmath_Matrix34.ipp460 f32 x, y, z; // x, y, z components of normalized axis
506 f32 x, y, z; // x, y, z components of normalized axis
973 // use negative value to look down (-Z) axis
1017 // use negative value to look down (-Z) axis
1167 …// Get 'right' by rotating the r-axis and u-axis cameraTwist values a half rotation clockwise on t…
1292 …// Get 'right' by rotating the r-axis and u-axis cameraTwist values a half rotation clockwise on t…
1353 // Rotate in the order of z-axis, x-axis, y-axis
1499 // Rotate in the order of z-axis, x-axis, y-axis
Dmath_Matrix44.ipp970 f32 x, y, z; // x, y, z components of normalized axis
1021 f32 x, y, z; // x, y, z components of normalized axis