Searched refs:State (Results 1 – 4 of 4) sorted by relevance
30 State GetCurrentState( void ) in GetCurrentState()34 return static_cast<State>(s); in GetCurrentState()37 State GetTargetState( void ) in GetTargetState()41 return static_cast<State>(s); in GetTargetState()
51 class State;76 State SaveState();78 void RestoreState(State state);102 class FrameHeapBase::State111 explicit State(FrameHeapBase& heap) : m_Head(heap.m_CurrentHead), m_Tail(heap.m_CurrentTail) {} in State() function116 State() : m_Head(0), m_Tail(0) {} in State() function122 explicit State(uptr head, uptr tail) : m_Head(head), m_Tail(tail) {} in State() function253 inline FrameHeapBase::State FrameHeapBase::SaveState() in SaveState()255 return State(m_CurrentHead, m_CurrentTail); in SaveState()258 inline void FrameHeapBase::RestoreState(FrameHeapBase::State state) in RestoreState()[all …]
54 enum State enum64 util::SizedEnum1<State> m_State; // Status190 void SetState(State state);281 inline Voice::State GetState() const { return m_State; } in GetState()385 void SetStateCommand(State state);
79 enum State enum98 const State STATE_AUDIENCE = STATE_SPECTATOR;157 State nowState; //