Searched refs:Shader (Results 1 – 6 of 6) sorted by relevance
| /CTR-SDK-2.4.0/include/nn/gd/CTR/ |
| D | gd_Shader.h | 42 class Shader; variable 51 typedef Shader VertexShader; 59 typedef Shader GeometryShader; 331 … static nnResult CreateShader(ShaderBinary* shaderBinary, u32 shaderBinaryIndex, Shader** shader); 364 …static nnResult CreateShaderPipeline(Shader* vertexShader, Shader* geometryShader, ShaderPipeline*… 394 … static nnResult GetShader(ShaderPipeline* shaderPipeline, ShaderType shaderType, Shader** shader); 424 static nnResult ReleaseShader(Shader* shader);
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| /CTR-SDK-2.4.0/sources/libraries/gr/CTR/ |
| D | gr_Shader.cpp | 24 Shader::Shader( void ) : in Shader() function in nn::gr::CTR::Shader 41 …void Shader::SetupBinary( const void* shader_binary, const s32 vtx_shader_index, const s32 geo_sha… in SetupBinary() 103 void Shader::SetShaderIndex( const s32 vtx_shader_index, const s32 geo_shader_index ) in SetShaderIndex() 123 void Shader::MakeShaderConstCommandCache_( void ) in MakeShaderConstCommandCache_() 139 void Shader::MakeShaderOutAttrCommandCache_( void ) in MakeShaderOutAttrCommandCache_() 151 bit32* Shader::MakeFullCommand( bit32* command ) const in MakeFullCommand() 185 bit32* Shader::MakeDisableCommand( bit32* command ) in MakeDisableCommand() 199 … bit32* Shader::MakeShaderCommand( bit32* command, const bool isMakePrepareCommand ) const in MakeShaderCommand() 230 bit32* Shader::MakePrepareCommand( bit32* command ) const in MakePrepareCommand() 245 bit32* Shader::MakeVtxProgramCommand( bit32* command ) const in MakeVtxProgramCommand() [all …]
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| D | gr_Utility.cpp | 94 command = nn::gr::CTR::Shader::MakeDisableCommand( command ); in MakeDisableAllCommand()
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| /CTR-SDK-2.4.0/build/omake_deprecated/ |
| D | commondefs.gl.om | 39 return $(makeDirectory $(getObjectBaseDirectory)$(DIRSEP)CTR.Shader)
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| /CTR-SDK-2.4.0/include/nn/gr/CTR/ |
| D | gr_Shader.h | 32 class Shader 38 Shader( void );
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| /CTR-SDK-2.4.0/build/omake/platforms/CTR/ |
| D | CTR.commondefs.gl.om | 58 return $(makeDirectory $(getObjectBaseDirectory)$(DIRSEP)CTR.Shader)
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