Searched refs:MASK_REG_01C3_UPDATED (Results 1 – 1 of 1) sorted by relevance
75 MASK_REG_01C3_UPDATED = 1 << 2, enumerator1041 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetShadowPrimary()1055 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetShadowSecondary()1066 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetShadowSelectorTexture()1075 …g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED; in SetInvertShadow()1088 …g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED; in SetShadowAlpha()1131 …g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED; in SetLayerConfiguration()1147 …tageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED | internal… in SetFresnelSelector()1157 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetBumpSelectorTexture()1169 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetBumpMode()[all …]