Searched refs:m_LightId (Results 1 – 1 of 1) sorted by relevance
124 u32 m_LightId; variable1107 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << (8 + m_LightId)); in EnableSpotLight()1108 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << (8 + m_LightId); in EnableSpotLight()1115 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << (24 + m_LightId)); in EnableDistanceAttenuation()1116 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << (24 + m_LightId); in EnableDistanceAttenuation()1123 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << m_LightId); in EnableShadowed()1124 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << m_LightId; in EnableShadowed()