Searched refs:MASK_REG_01C3_UPDATED (Results 1 – 1 of 1) sorted by relevance
74 MASK_REG_01C3_UPDATED = 1 << 2, enumerator925 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetShadowPrimary()939 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetShadowSecondary()950 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetShadowSelectorTexture()959 …g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED; in SetInvertShadow()972 …g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED; in SetShadowAlpha()1015 …g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED; in SetLayerConfiguration()1031 …tageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED | internal… in SetFresnelSelector()1041 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetBumpSelectorTexture()1053 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetBumpMode()[all …]