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Searched refs:VEC3Normalize (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-1.3.0/CTR_SDK/include/nn/math/
Dmath_Vector3.h38 NN_MATH_INLINE VEC3* VEC3Normalize(VEC3* pOut, const VEC3* p);
53 NN_FORCE_INLINE VEC3* VEC3Normalize(VEC3* pOut, const VEC3* p);
160 return *VEC3Normalize(this, this); in Normalize()
429 VEC3Normalize(VEC3* pOut, const VEC3* p) in VEC3Normalize() function
466 inline VEC3* VEC3Normalize(VEC3* pOut, const VEC3& v) { return VEC3Normalize( pOut, &v ); } in VEC3Normalize() function
Dmath_Geometry.h92 void Normalize() { (void)VEC3Normalize(&d, &d); } in Normalize()
123 void Normalize() { (void)VEC3Normalize(&d, &d); } in Normalize()
/CTR-SDK-1.3.0/CTR_SDK/include/nn/math/ARMv6/inline/
Dmath_Matrix34.ipp473 VEC3Normalize( &vN, pAxis );
523 VEC3Normalize( &vN, pAxis );
976 VEC3Normalize(&vLook, &vLook);
981 VEC3Normalize(&vRight, &vRight);
1156 VEC3Normalize(&lookReverse, &lookReverse);
1157 VEC3Normalize(&r, &r);
Dmath_Matrix44.ipp983 VEC3Normalize( &vN, pAxis );
1039 VEC3Normalize( &vN, pAxis );
/CTR-SDK-1.3.0/CTR_SDK/include/nn/math/inline/
Dmath_Quaternion.ipp389 VEC3Normalize(&nAxis, axis);
/CTR-SDK-1.3.0/CTR_SDK/sources/libraries/math/
Dmath_Geometry.cpp40 VEC3Normalize(&N, VEC3Cross(&v2, &v0, &v1)); in Set()