Searched refs:m_VtxShaderBoolMapUniform (Results 1 – 2 of 2) sorted by relevance
63 …m_VtxShaderBoolMapUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable … in SetUniformBool()119 *command++ = 0x7fff0000 | m_VtxShaderBoolMapUniform; in MakeVtxBoolMapCommand()362 return m_VtxShaderBoolMapUniform; in GetVtxShaderBoolMapUniform()567 bit32 m_VtxShaderBoolMapUniform; variable
29 m_VtxShaderBoolMapUniform( 0 ), m_GeoShaderBoolMapUniform( 0 ), in Shader()59 m_VtxShaderBoolMapUniform = 0; in SetupBinary()309 bit32* boolMap = &m_VtxShaderBoolMapUniform; in MakeConstRgCommand_()