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Searched refs:m_VtxShaderBoolMapUniform (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-1.1.0/CTR_SDK-1_1-20110215-en/CTR_SDK/include/nn/gr/CTR/
Dgr_Shader.h63m_VtxShaderBoolMapUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable … in SetUniformBool()
119 *command++ = 0x7fff0000 | m_VtxShaderBoolMapUniform; in MakeVtxBoolMapCommand()
362 return m_VtxShaderBoolMapUniform; in GetVtxShaderBoolMapUniform()
567 bit32 m_VtxShaderBoolMapUniform; variable
/CTR-SDK-1.1.0/CTR_SDK-1_1-20110215-en/CTR_SDK/sources/libraries/gr/CTR/
Dgr_Shader.cpp29 m_VtxShaderBoolMapUniform( 0 ), m_GeoShaderBoolMapUniform( 0 ), in Shader()
59 m_VtxShaderBoolMapUniform = 0; in SetupBinary()
309 bit32* boolMap = &m_VtxShaderBoolMapUniform; in MakeConstRgCommand_()