Searched refs:m_GeoShaderBoolMapUniform (Results 1 – 2 of 2) sorted by relevance
74 …m_GeoShaderBoolMapUniform = ( m_GeoShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable … in SetUniformBool()133 *command++ = 0x7fff0000 | m_GeoShaderBoolMapUniform; in MakeGeoBoolMapCommand()372 return m_GeoShaderBoolMapUniform; in GetGeoShaderBoolMap()572 bit32 m_GeoShaderBoolMapUniform; variable
29 m_VtxShaderBoolMapUniform( 0 ), m_GeoShaderBoolMapUniform( 0 ), in Shader()60 m_GeoShaderBoolMapUniform = 0; in SetupBinary()316 boolMap = &m_GeoShaderBoolMapUniform; in MakeConstRgCommand_()