Searched refs:depth_stencil_read (Results 1 – 1 of 1) sorted by relevance
315 bit32 depth_stencil_read = 0; in MakeCommand() local320 …if ( m_RenderState.depthTest.isEnableWrite ) { depth_stencil_read |= 2; depth_stencil_write |=… in MakeCommand()321 else if ( m_RenderState.colorMask ) { depth_stencil_read |= 2; } in MakeCommand()326 …if ( m_RenderState.stencilTest.maskOp != 0 ) { depth_stencil_read |= 1; depth_stencil_write |= … in MakeCommand()327 else if ( m_RenderState.colorMask ) { depth_stencil_read |= 1; } in MakeCommand()331 *command++ = depth_stencil_read; in MakeCommand()