Searched refs:VEC3Normalize (Results 1 – 6 of 6) sorted by relevance
| /CTR-SDK-1.1.0/CTR_SDK-1_1-20110215-en/CTR_SDK/include/nn/math/ |
| D | math_Vector3.h | 38 NN_MATH_INLINE VEC3* VEC3Normalize(VEC3* pOut, const VEC3* p); 53 NN_FORCE_INLINE VEC3* VEC3Normalize(VEC3* pOut, const VEC3* p); 160 return *VEC3Normalize(this, this); in Normalize() 429 VEC3Normalize(VEC3* pOut, const VEC3* p) in VEC3Normalize() function 466 inline VEC3* VEC3Normalize(VEC3* pOut, const VEC3& v) { return VEC3Normalize( pOut, &v ); } in VEC3Normalize() function
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| D | math_Geometry.h | 92 void Normalize() { (void)VEC3Normalize(&d, &d); } in Normalize() 123 void Normalize() { (void)VEC3Normalize(&d, &d); } in Normalize()
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| /CTR-SDK-1.1.0/CTR_SDK-1_1-20110215-en/CTR_SDK/include/nn/math/ARMv6/inline/ |
| D | math_Matrix34.ipp | 473 VEC3Normalize( &vN, pAxis ); 523 VEC3Normalize( &vN, pAxis ); 976 VEC3Normalize(&vLook, &vLook); 981 VEC3Normalize(&vRight, &vRight); 1156 VEC3Normalize(&lookReverse, &lookReverse); 1157 VEC3Normalize(&r, &r);
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| D | math_Matrix44.ipp | 983 VEC3Normalize( &vN, pAxis ); 1039 VEC3Normalize( &vN, pAxis );
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| /CTR-SDK-1.1.0/CTR_SDK-1_1-20110215-en/CTR_SDK/include/nn/math/inline/ |
| D | math_Quaternion.ipp | 389 VEC3Normalize(&nAxis, axis);
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| /CTR-SDK-1.1.0/CTR_SDK-1_1-20110215-en/CTR_SDK/sources/libraries/math/ |
| D | math_Geometry.cpp | 40 VEC3Normalize(&N, VEC3Cross(&v2, &v0, &v1)); in Set()
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