Searched refs:wsq (Results 1 – 1 of 1) sorted by relevance
1119 f32 wsq = VEC3SquareLen(&w); in IntersectionRay3Sphere() local1123 if (proj < 0.f && wsq > rsq) in IntersectionRay3Sphere()1128 if (vsq * wsq - proj * proj <= vsq * rsq) in IntersectionRay3Sphere()