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Searched refs:vec4 (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-1.0.0/CTR_SDK/include/nn/gr/CTR/
Dgr_Utility.h108 … inline bit32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4& vec4 ) in MakeUniformCommandVS() argument
112 *command++ = nn::math::F32AsU32( vec4.w ); in MakeUniformCommandVS()
113 *command++ = nn::math::F32AsU32( vec4.z ); in MakeUniformCommandVS()
114 *command++ = nn::math::F32AsU32( vec4.y ); in MakeUniformCommandVS()
115 *command++ = nn::math::F32AsU32( vec4.x ); in MakeUniformCommandVS()
132 …32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4 vec4[], const int num ) in MakeUniformCommandVS() argument
136 *command++ = nn::math::F32AsU32( vec4[0].w ); in MakeUniformCommandVS()
138 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandVS()
139 *command++ = nn::math::F32AsU32( vec4[0].y ); in MakeUniformCommandVS()
140 *command++ = nn::math::F32AsU32( vec4[0].x ); in MakeUniformCommandVS()
[all …]
Dgr_BindSymbol.h173 bit32* MakeUniformCommand( bit32* command, const nn::math::VEC4& vec4 ) const in MakeUniformCommand() argument
175 return MakeUniformCommandVS( command, start, vec4 ); in MakeUniformCommand()
188 … bit32* MakeUniformCommand( bit32* command, const nn::math::VEC4 vec4[], const int num ) const in MakeUniformCommand() argument
190 return MakeUniformCommandVS( command, start, vec4, num ); in MakeUniformCommand()
284 bit32* MakeUniformCommand( bit32* command, const nn::math::VEC4& vec4 ) const in MakeUniformCommand() argument
286 return MakeUniformCommandGS( command, start, vec4 ); in MakeUniformCommand()
298 … bit32* MakeUniformCommand( bit32* command, const nn::math::VEC4 vec4[], const int num ) const in MakeUniformCommand() argument
300 return MakeUniformCommandGS( command, start, vec4, num ); in MakeUniformCommand()