Searched refs:titleId (Results 1 – 2 of 2) sorted by relevance
283 void DeliverArg::SetTitleId(bit64 titleId) in SetTitleId() argument285 m_TitleId = titleId; in SetTitleId()303 m_pInfo->titleId = m_TitleId; in Encode()409 return (m_State & BUFFER_STATE_ACCESSIBLE) ? m_pInfo->titleId : 0; in GetTitleId()414 return (m_State & BUFFER_STATE_ACCESSIBLE) ? *(reinterpret_cast<u32*>(&m_pInfo->titleId)) : 0; in GetGameCode()
63 bool IsExist( u64 authorId , u32 titleId , u64 dataId);