Searched refs:t1_ (Results 1 – 1 of 1) sorted by relevance
1062 f32 t0_, t1_; in IntersectionRay3Sphere() local1063 result = IntersectionLine3Sphere((const LINE3*)R, sphere, &t0_, &t1_); in IntersectionRay3Sphere()1089 *t1 = t1_; in IntersectionRay3Sphere()1092 else if (t1_ >= 0.f) in IntersectionRay3Sphere()1096 *t0 = t1_; in IntersectionRay3Sphere()1143 f32 t0_, t1_; in IntersectionSegment3Sphere() local1144 result = IntersectionLine3Sphere(&L, sphere, &t0_, &t1_); in IntersectionSegment3Sphere()1166 if (t1_ <= P0P1) in IntersectionSegment3Sphere()1173 *t1 = t1_ * tmp; in IntersectionSegment3Sphere()1189 else if (t1_ >= 0.f && t1_ <= P0P1) in IntersectionSegment3Sphere()[all …]