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/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ARMv6/
Dmath_Arithmetic.h39 f32 HermiteAsm(f32 v0, f32 t0, f32 v1, f32 t1, f32 s);
40 f32 HermiteAsm(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d);
54 HermiteC(f32 v0, f32 t0, f32 v1, f32 t1, f32 s) in HermiteC() argument
62 return v0 - a2 * v0 + a2 * v1 + b1 * t0 + b2 * t1; in HermiteC()
65 HermiteC_FAST(f32 v0, f32 t0, f32 v1, f32 t1, f32 s) in HermiteC_FAST() argument
79 return v0 - a2 * v0 + a2 * v1 + b1 * t0 + b2 * t1; in HermiteC_FAST()
96 HermiteC(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d) in HermiteC() argument
101 return v0 + (v0 - v1) * (2 * s - 3) * s * s + p * s_1 * (s_1 * t0 + s * t1); in HermiteC()
105 HermiteC_FAST(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d) in HermiteC_FAST() argument
117 tmp6 = s * t1; in HermiteC_FAST()
/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/
Dmath_Arithmetic.h431 Hermite(f32 v0, f32 t0, f32 v1, f32 t1, f32 s) in Hermite() argument
435 return ARMv6::HermiteC(v0, t0, v1, t1, s); in Hermite()
437 return ARMv6::HermiteC_FAST(v0, t0, v1, t1, s); in Hermite()
460 Hermite(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d) in Hermite() argument
464 return ARMv6::HermiteC(v0, t0, v1, t1, p, d); in Hermite()
466 return ARMv6::HermiteC_FAST(v0, t0, v1, t1, p, d); in Hermite()
468 return ARMv6::HermiteAsm(v0, t0, v1, t1, p, d); in Hermite()
Dmath_Geometry.h481 IntersectionResult IntersectionLine3Sphere(const LINE3* L, const SPHERE* sphere, f32* t0, f32* t1);
482 IntersectionResult IntersectionRay3Sphere(const RAY3* R, const SPHERE* sphere, f32* t0, f32* t1);
484 …ectionResult IntersectionSegment3Sphere(const SEGMENT3* S, const SPHERE* sphere, f32* t0, f32* t1);
/CTR-SDK-1.0.0/CTR_SDK/sources/libraries/math/
Dmath_Geometry.cpp1016 IntersectionLine3Sphere(const LINE3* L, const SPHERE* sphere, f32* t0, f32* t1) in IntersectionLine3Sphere() argument
1035 if (t1) in IntersectionLine3Sphere()
1037 *t1 = (-b + sq) * 0.5f/* inv(2 * a) */; in IntersectionLine3Sphere()
1059 IntersectionRay3Sphere(const RAY3* R, const SPHERE* sphere, f32* t0, f32* t1) in IntersectionRay3Sphere() argument
1088 if (t1) in IntersectionRay3Sphere()
1089 *t1 = t1_; in IntersectionRay3Sphere()
1136 IntersectionSegment3Sphere(const SEGMENT3* S, const SPHERE* sphere, f32* t0, f32* t1) in IntersectionSegment3Sphere() argument
1172 if (t1) in IntersectionSegment3Sphere()
1173 *t1 = t1_ * tmp; in IntersectionSegment3Sphere()
1223 f32 t1 = (max - o) * inv_dir; in IntersectionRay3AABB_() local
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