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Searched refs:t0 (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ARMv6/
Dmath_Arithmetic.h39 f32 HermiteAsm(f32 v0, f32 t0, f32 v1, f32 t1, f32 s);
40 f32 HermiteAsm(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d);
54 HermiteC(f32 v0, f32 t0, f32 v1, f32 t1, f32 s) in HermiteC() argument
62 return v0 - a2 * v0 + a2 * v1 + b1 * t0 + b2 * t1; in HermiteC()
65 HermiteC_FAST(f32 v0, f32 t0, f32 v1, f32 t1, f32 s) in HermiteC_FAST() argument
79 return v0 - a2 * v0 + a2 * v1 + b1 * t0 + b2 * t1; in HermiteC_FAST()
96 HermiteC(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d) in HermiteC() argument
101 return v0 + (v0 - v1) * (2 * s - 3) * s * s + p * s_1 * (s_1 * t0 + s * t1); in HermiteC()
105 HermiteC_FAST(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d) in HermiteC_FAST() argument
116 tmp5 = s_1 * t0; in HermiteC_FAST()
/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/
Dmath_Arithmetic.h431 Hermite(f32 v0, f32 t0, f32 v1, f32 t1, f32 s) in Hermite() argument
435 return ARMv6::HermiteC(v0, t0, v1, t1, s); in Hermite()
437 return ARMv6::HermiteC_FAST(v0, t0, v1, t1, s); in Hermite()
460 Hermite(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d) in Hermite() argument
464 return ARMv6::HermiteC(v0, t0, v1, t1, p, d); in Hermite()
466 return ARMv6::HermiteC_FAST(v0, t0, v1, t1, p, d); in Hermite()
468 return ARMv6::HermiteAsm(v0, t0, v1, t1, p, d); in Hermite()
Dmath_Geometry.h481 IntersectionResult IntersectionLine3Sphere(const LINE3* L, const SPHERE* sphere, f32* t0, f32* t1);
482 IntersectionResult IntersectionRay3Sphere(const RAY3* R, const SPHERE* sphere, f32* t0, f32* t1);
484 IntersectionResult IntersectionSegment3Sphere(const SEGMENT3* S, const SPHERE* sphere, f32* t0, f32…
/CTR-SDK-1.0.0/CTR_SDK/sources/libraries/math/
Dmath_Geometry.cpp1016 IntersectionLine3Sphere(const LINE3* L, const SPHERE* sphere, f32* t0, f32* t1) in IntersectionLine3Sphere() argument
1030 if (t0) in IntersectionLine3Sphere()
1032 *t0 = (-b - sq) * 0.5f/* inv(2 * a) */; in IntersectionLine3Sphere()
1044 if (t0) in IntersectionLine3Sphere()
1046 *t0 = -0.5f * b; in IntersectionLine3Sphere()
1059 IntersectionRay3Sphere(const RAY3* R, const SPHERE* sphere, f32* t0, f32* t1) in IntersectionRay3Sphere() argument
1071 if (t0) in IntersectionRay3Sphere()
1072 *t0 = t0_; in IntersectionRay3Sphere()
1086 if (t0) in IntersectionRay3Sphere()
1087 *t0 = t0_; in IntersectionRay3Sphere()
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