Searched refs:source (Results 1 – 8 of 8) sorted by relevance
61 rgb.source[0], rgb.source[1], rgb.source[2], in MakeCommand()62 alpha.source[0], alpha.source[1], alpha.source[2] ); in MakeCommand()95 rgb.source[0] = PICA_DATA_TEX_ENV_SRC_RGBA_PRIMARY_COLOR; in SetupPrimary()96 rgb.source[1] = PICA_DATA_TEX_ENV_SRC_RGBA_PRIMARY_COLOR; in SetupPrimary()97 rgb.source[2] = PICA_DATA_TEX_ENV_SRC_RGBA_PRIMARY_COLOR; in SetupPrimary()105 alpha.source[0] = PICA_DATA_TEX_ENV_SRC_RGBA_PRIMARY_COLOR; in SetupPrimary()106 alpha.source[1] = PICA_DATA_TEX_ENV_SRC_RGBA_PRIMARY_COLOR; in SetupPrimary()107 alpha.source[2] = PICA_DATA_TEX_ENV_SRC_RGBA_PRIMARY_COLOR; in SetupPrimary()120 rgb.source[0] = PICA_DATA_TEX_ENV_SRC_RGBA_FRAGMENT_PRIMARY_COLOR_DMP; in SetupFragmentPrimary()121 rgb.source[1] = PICA_DATA_TEX_ENV_SRC_RGBA_FRAGMENT_PRIMARY_COLOR_DMP; in SetupFragmentPrimary()[all …]
267 command = source[ i ].MakeCommand( command ); in MakeLightSourceCommand()358 source[ i ].id = i; in FragmentLight()
10 <!ATTLIST create source CDATA #IMPLIED> attribute
76 PicaDataTexEnvSrc source[3]; member
367 Source source[ LIGHT_SOURCE_MAX ]; variable
576 … GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);