Searched refs:pCamUp (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ARMv6/ |
| D | math_Matrix34.h | 50 NN_MATH_INLINE MTX34* MTX34LookAtC_FAST(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const… 73 NN_MATH_INLINE MTX34* MTX34LookAtC(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3…
|
| /CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ARMv6/inline/ |
| D | math_Matrix34.ipp | 957 @param[in] pCamUp カメラの上方向を指定するベクトルへのポインタ。 963 MTX34LookAtC(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3* pTarget) 967 NN_NULL_ASSERT(pCamUp); 978 // vRight = pCamUp x vLook 980 VEC3Cross(&vRight, pCamUp, &vLook); 1007 MTX34LookAtC_FAST(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3* pTarget) 1011 NN_NULL_ASSERT(pCamUp); 1039 // vRight = pCamUp x vLook 1042 vRightx = ( pCamUp->y * vLookz ) - ( pCamUp->z * vLooky ); 1043 vRighty = ( pCamUp->z * vLookx ) - ( pCamUp->x * vLookz ); [all …]
|
| /CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ |
| D | math_Matrix34.h | 53 NN_MATH_INLINE MTX34* MTX34LookAt(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3*… 80 NN_FORCE_INLINE MTX34* MTX34LookAt(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3… 680 MTX34LookAt(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3* pTarget) in MTX34LookAt() argument 684 return ARMv6::MTX34LookAtC(pOut, pCamPos, pCamUp, pTarget); in MTX34LookAt() 686 return ARMv6::MTX34LookAtC_FAST(pOut, pCamPos, pCamUp, pTarget); in MTX34LookAt()
|