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Searched refs:pCamUp (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ARMv6/
Dmath_Matrix34.h50 NN_MATH_INLINE MTX34* MTX34LookAtC_FAST(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const…
73 NN_MATH_INLINE MTX34* MTX34LookAtC(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3…
/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ARMv6/inline/
Dmath_Matrix34.ipp957 @param[in] pCamUp カメラの上方向を指定するベクトルへのポインタ。
963 MTX34LookAtC(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3* pTarget)
967 NN_NULL_ASSERT(pCamUp);
978 // vRight = pCamUp x vLook
980 VEC3Cross(&vRight, pCamUp, &vLook);
1007 MTX34LookAtC_FAST(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3* pTarget)
1011 NN_NULL_ASSERT(pCamUp);
1039 // vRight = pCamUp x vLook
1042 vRightx = ( pCamUp->y * vLookz ) - ( pCamUp->z * vLooky );
1043 vRighty = ( pCamUp->z * vLookx ) - ( pCamUp->x * vLookz );
[all …]
/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/
Dmath_Matrix34.h53 NN_MATH_INLINE MTX34* MTX34LookAt(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3*…
80 NN_FORCE_INLINE MTX34* MTX34LookAt(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3…
680 MTX34LookAt(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3* pTarget) in MTX34LookAt() argument
684 return ARMv6::MTX34LookAtC(pOut, pCamPos, pCamUp, pTarget); in MTX34LookAt()
686 return ARMv6::MTX34LookAtC_FAST(pOut, pCamPos, pCamUp, pTarget); in MTX34LookAt()