Searched refs:m_SwizzleCount (Results 1 – 2 of 2) sorted by relevance
181 … return MakeLoadCommand_( command, PICA_REG_VS_PROG_SWIZZLE_DATA0, m_Swizzle, m_SwizzleCount ); in MakeVtxSwizzleCommand()196 … return MakeLoadCommand_( command, PICA_REG_GS_PROG_SWIZZLE_DATA0, m_Swizzle, m_SwizzleCount ); in MakeGeoSwizzleCommand()556 u32 m_SwizzleCount; variable
27 m_InstructionCount( 0 ), m_SwizzleCount( 0 ), in Shader()83 m_SwizzleCount = *binary; in SetupBinary()84 NN_GR_ASSERT( m_SwizzleCount < SWIZZLE_PATTERN_MAX ); in SetupBinary()87 for ( int i = 0; i < m_SwizzleCount; i++ ) in SetupBinary()