Searched refs:m_Length (Results 1 – 2 of 2) sorted by relevance
31 : m_Length(0) in FixedBufferVector()51 NN_MAX_TASSERT_(m_Length, NUM_OF_T - 1); in Add()53 T* p = &m_Buffer[m_Length]; in Add()54 m_Length++; in Add()60 NN_MIN_TASSERT_(m_Length, 1); in Remove()62 const int last = m_Length - 1; in Remove()67 m_Length--; in Remove()71 m_Length = 0; in Clear()75 T* GetEnd() { return &m_Buffer[m_Length]; } in GetEnd()77 const T* GetEnd() const { return &m_Buffer[m_Length]; } in GetEnd()[all …]
37 s32 m_Length; variable80 using Base::m_Length;90 this->m_Length = -1; in SetInvalid()103 NN_TASSERT_(0 <= i && i <= m_Length); in CheckIndex()156 this->m_Length = length; in SetLength()182 && 0 <= m_Length && m_Length <= MaxLength in CheckState()183 && m_Data + m_Length <= m_Buffer + Base::Length in CheckState()184 && m_Data[m_Length] == 0 in CheckState()228 return m_Length; in GetLength()278 NN_TASSERT_(m_Data[m_Length] == 0); in AppendHead()[all …]