Searched refs:m_GeoShaderIndex (Results 1 – 2 of 2) sorted by relevance
25 m_VtxShaderIndex( 0 ), m_GeoShaderIndex( - 1 ), in Shader()58 m_GeoShaderIndex = geo_shader_index; in SetupBinary()100 NN_GR_ASSERT( m_GeoShaderIndex < GetShaderNum() ); in SetupBinary()103 NN_GR_ASSERT( m_ExeImageInfo[ m_GeoShaderIndex ]->isGeoShader ); in SetupBinary()555 bit32 gsDataMode = m_ExeImageInfo[ m_GeoShaderIndex ]->gsDataMode; in MakeOutAttrCommand_()581 *command++ = 0x7fff0000 | m_ExeImageInfo[ m_GeoShaderIndex ]->mainAddress; in MakeOutAttrCommand_()609 … if ( ( gsDataMode == 1 ) && ( m_ExeImageInfo[ m_GeoShaderIndex ]->gsVertexNum != 0 ) ) in MakeOutAttrCommand_()611 *command++ = m_ExeImageInfo[ m_GeoShaderIndex ]->gsVertexNum - 1; in MakeOutAttrCommand_()619 … gsDataMode |= ( m_ExeImageInfo[ m_GeoShaderIndex ]->gsVertexStartIndex ) << 16; in MakeOutAttrCommand_()621 … gsDataMode |= ( m_ExeImageInfo[ m_GeoShaderIndex ]->gsVertexNum - 1 ) << 8; in MakeOutAttrCommand_()
352 return m_GeoShaderIndex; in GetGeoShaderIndex()525 int m_GeoShaderIndex; variable