Searched refs:m_ExeImageInfoNum (Results 1 – 2 of 2) sorted by relevance
26 m_ExeImageInfoNum( 0 ), in Shader()54 m_ExeImageInfoNum = *binary; in SetupBinary()62 for ( int i = 0; i < m_ExeImageInfoNum; ++i ) in SetupBinary()92 NN_GR_ASSERT( 0 <= m_VtxShaderIndex && m_VtxShaderIndex < m_ExeImageInfoNum ); in SetupBinary()193 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeVtxProgramCommand()233 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeGeoProgramCommand()320 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeConstRgCommand_()369 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeOutAttrCommand_()409 … NN_GR_ASSERT( 0 <= vtx_shader_index && vtx_shader_index < m_ExeImageInfoNum ); in MakeOutAttrCommand_()777 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbol()[all …]
318 return m_ExeImageInfoNum; in GetShaderNum()530 u8 m_ExeImageInfoNum; variable