Searched refs:lo (Results 1 – 2 of 2) sorted by relevance
43 m_Data.lo = 0; in Handle()49 m_Data.lo = fixedValue + INCREMENT_VALUE; in Handle()55 m_Data.lo = value.lo; in Handle()62 m_Data.lo = fixedValue + INCREMENT_VALUE; in Initialize()67 m_Data.lo = 0; in Finalize()74 m_Data.lo |= VALID_FLAG_MASK; in Validate()80 m_Data.lo &= ~VALID_FLAG_MASK; in Invalidate()84 bit8 GetFixedValue() const { return static_cast<bit8>(m_Data.lo & FIXED_VALUE_MASK); } in GetFixedValue()85 bool IsInitialized() const { return (m_Data.lo != 0) || (m_Data.hi != 0); } in IsInitialized()86 bool IsValid() const { return (m_Data.lo & VALID_FLAG_MASK) != 0; } in IsValid()[all …]
30 bit32 lo; member33 Int64(Base s) : lo(static_cast<bit32>(s)), hi(static_cast<bit32>(s >> 32)) {} in Int64()34 operator Base() const { return (static_cast<Base>(hi) << 32) | static_cast<Base>(lo); } in Base()50 Int64(const Int64<Base, void>& other) : lo(other.lo), hi(other.hi) {} in Int64()56 bool operator==(Int64 rhs) const { return this->hi == rhs.hi && this->lo == rhs.lo; }