Searched refs:isEnable (Results 1 – 8 of 8) sorted by relevance
| /CTR-SDK-1.0.0/CTR_SDK/include/nn/gr/CTR/ |
| D | gr_Fog.h | 42 bool isEnable; 92 if ( isEnable ) in MakeAllCommand() 126 …*command++ = ( isEnable ? PICA_DATA_FOG : PICA_DATA_FOG_FALSE ) | ( ( isEnableZFlip ? 1 : 0 ) << 1… in MakeConfigCommand() 154 isEnable( false ), in Fog()
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| D | gr_RenderState.h | 66 bool isEnable; 130 bool isEnable; 252 bool isEnable; 294 bool isEnable; 408 bool isEnable; 559 bool isEnable;
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| D | gr_Scissor.h | 38 isEnable( true ), in Scissor() 60 isEnable( isEnable_ ), in Scissor() 134 bool isEnable;
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| D | gr_Shader.h | 61 void SetUniformBool( const BindSymbolVSBool& symbol, bool isEnable ) in SetUniformBool() argument 63 …pUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable ? 1 : 0 ) << symb… in SetUniformBool() 72 void SetUniformBool( const BindSymbolGSBool& symbol, bool isEnable ) in SetUniformBool() argument 74 …pUniform = ( m_GeoShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable ? 1 : 0 ) << symb… in SetUniformBool()
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| D | gr_FragmentLight.h | 374 bool isEnable[ LIGHT_SOURCE_MAX ]; variable
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| /CTR-SDK-1.0.0/CTR_SDK/sources/libraries/gr/CTR/ |
| D | gr_RenderState.cpp | 29 if ( isEnable ) in MakeCommand() 69 if ( isEnable ) in MakeCommand() 119 if ( isEnable ) in MakeCommand() 142 *command++ = PICA_CMD_DATA_FRAGOP_ALPHA_TEST( isEnable, func, refValue ); in MakeCommand() 169 *command++ = PICA_CMD_DATA_STENCIL_TEST( isEnable, func, maskOp, ref, mask ); in MakeCommand() 200 *command++ = PICA_CMD_DATA_DEPTH_COLOR_MASK( isEnable, in MakeCommand() 307 (m_RenderState.colorMask && m_RenderState.blend.isEnable ) || in MakeCommand() 308 … (m_RenderState.colorMask && m_RenderState.logicOp.isEnable ) ) ? 0xf : 0; in MakeCommand() 318 if ( m_RenderState.depthTest.isEnable ) in MakeCommand() 324 if ( m_RenderState.stencilTest.isEnable ) in MakeCommand() [all …]
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| D | gr_Scissor.cpp | 30 *command++ = PICA_CMD_DATA_SCISSOR( isEnable ); in MakeCommand()
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| D | gr_FragmentLight.cpp | 185 if ( isEnable[ i ] == false ) in MakeLightEnvCommand() 265 if ( isEnable[ i ] == false ) continue; in MakeLightSourceCommand() 354 isEnable[ i ] = false; in FragmentLight()
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