Searched refs:discrm (Results 1 – 1 of 1) sorted by relevance
1018 f32 b, c, discrm; in IntersectionLine3Sphere() local1024 discrm = b * b - 4.f * c /* * a*/; in IntersectionLine3Sphere()1026 if (discrm > 0.f) in IntersectionLine3Sphere()1028 f32 sq = FSqrt(discrm); in IntersectionLine3Sphere()1042 else if (discrm == 0.f) in IntersectionLine3Sphere()