Searched refs:depth_stencil_write (Results 1 – 1 of 1) sorted by relevance
316 bit32 depth_stencil_write = 0; in MakeCommand() local320 …m_RenderState.depthTest.isEnableWrite ) { depth_stencil_read |= 2; depth_stencil_write |= 2; } in MakeCommand()326 … m_RenderState.stencilTest.maskOp != 0 ) { depth_stencil_read |= 1; depth_stencil_write |= 1; } in MakeCommand()335 *command++ = depth_stencil_write; in MakeCommand()