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Searched refs:depth_stencil_read (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-1.0.0/CTR_SDK/sources/libraries/gr/CTR/
Dgr_RenderState.cpp315 bit32 depth_stencil_read = 0; in MakeCommand() local
320 …if ( m_RenderState.depthTest.isEnableWrite ) { depth_stencil_read |= 2; depth_stencil_write |=… in MakeCommand()
321 else if ( m_RenderState.colorMask ) { depth_stencil_read |= 2; } in MakeCommand()
326 …if ( m_RenderState.stencilTest.maskOp != 0 ) { depth_stencil_read |= 1; depth_stencil_write |= … in MakeCommand()
327 else if ( m_RenderState.colorMask ) { depth_stencil_read |= 1; } in MakeCommand()
331 *command++ = depth_stencil_read; in MakeCommand()