Searched refs:depthRangeNear (Results 1 – 2 of 2) sorted by relevance
254 *command++ = Float32ToFloat24( depthRangeNear - depthRangeFar ); in MakeCommand()260 …depthRangeNear - (depthRangeNear - depthRangeFar) * polygonOffsetUnit / f32( (1 << depthRangeBit) … in MakeCommand()261 depthRangeNear; in MakeCommand()478 depthRangeNear ( 0.0f ), in WBuffer()
505 f32 depthRangeNear; variable