Searched refs:depthRangeBit (Results 1 – 2 of 2) sorted by relevance
260 …RangeNear - (depthRangeNear - depthRangeFar) * polygonOffsetUnit / f32( (1 << depthRangeBit) - 1) : in MakeCommand()278 ( ( depthRangeBit == 24 ) ? in MakeCommand()281 ( polygonOffsetUnit * 128.0f / f32( (1 << depthRangeBit) - 1 ) ) : in MakeCommand()282 ( polygonOffsetUnit / f32( (1 << depthRangeBit) - 1 ) ) ) in MakeCommand()480 depthRangeBit ( 24 ), in WBuffer()
521 u8 depthRangeBit; variable