Searched refs:a1 (Results 1 – 3 of 3) sorted by relevance
86 f32 a0, a1; in Set() local93 a1 = M->f._01 * box->Pmax.y; in Set()99 if (a0 < a1) { x0 += a0; x1 += a1; } in Set()100 else { x0 += a1; x1 += a0; } in Set()108 a1 = M->f._11 * box->Pmax.y; in Set()114 if (a0 < a1) { y0 += a0; y1 += a1; } in Set()115 else { y0 += a1; y1 += a0; } in Set()123 a1 = M->f._21 * box->Pmax.y; in Set()129 if (a0 < a1) { z0 += a0; z1 += a1; } in Set()130 else { z0 += a1; z1 += a0; } in Set()[all …]
518 f32 a1 = tt * t; in Bezier() local523 return a1*p1 + a2*p2 + a3*p3 + a4*p4; in Bezier()
520 AABB* MergeAABB(AABB* a2, const AABB* a0, const AABB* a1);