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Searched refs:VEC3Sub (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-1.0.0/CTR_SDK/sources/libraries/math/
Dmath_Geometry.cpp37 VEC3Sub(&v0, P2, P0); in Set()
38 VEC3Sub(&v1, P1, P0); in Set()
241 f32 t_ = VEC3Dot(&L->d, VEC3Sub(&LP, P, &L->P)); in DistSqPoint3ToLine3()
247 VEC3Sub(&PP_P, P, &PP); in DistSqPoint3ToLine3()
269 VEC3Sub(&vec, P, &R->P); in DistSqPoint3ToRay3()
296 VEC3Sub(&vec, P, &S->P0); in DistSqPoint3ToSegment3()
305 VEC3Sub(&vec, P, &S->P1); in DistSqPoint3ToSegment3()
327 VEC3Sub(Q, P, VEC3Scale(&tmp, &J->N, k)); in DistSqPoint3ToPlane()
493 VEC3Sub(&u, &L0->P, &L1->P); in DistSqLine3ToLine3()
527 VEC3Sub(&tmp2, in DistSqLine3ToLine3()
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/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/
Dmath_Vector3.h43 inline VEC3* VEC3Sub(VEC3* pOut, const VEC3* p1, const VEC3* p2);
112 self_type& operator -= (const self_type& rhs) { (void)VEC3Sub(this, this, &rhs); return *this; }
122 …self_type operator - (const self_type& rhs) const { VEC3 tmp; (void)VEC3Sub(&tmp, this, &rhs); ret…
279 VEC3Sub(VEC3* pOut, const VEC3* p1, const VEC3* p2) in VEC3Sub() function
471 inline VEC3* VEC3Sub(VEC3* pOut, const VEC3& v1, const VEC3& v2) { return VEC3Sub( pOut, &v1, &v2 )… in VEC3Sub() function
Dmath_Geometry.h158 VEC3Sub(&d, &S->P1, &S->P0); in Set()
/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ARMv6/inline/
Dmath_Matrix34.ipp975 VEC3Sub(&vLook, pCamPos, pTarget);