Searched refs:VEC3Sub (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-1.0.0/CTR_SDK/sources/libraries/math/ |
| D | math_Geometry.cpp | 37 VEC3Sub(&v0, P2, P0); in Set() 38 VEC3Sub(&v1, P1, P0); in Set() 241 f32 t_ = VEC3Dot(&L->d, VEC3Sub(&LP, P, &L->P)); in DistSqPoint3ToLine3() 247 VEC3Sub(&PP_P, P, &PP); in DistSqPoint3ToLine3() 269 VEC3Sub(&vec, P, &R->P); in DistSqPoint3ToRay3() 296 VEC3Sub(&vec, P, &S->P0); in DistSqPoint3ToSegment3() 305 VEC3Sub(&vec, P, &S->P1); in DistSqPoint3ToSegment3() 327 VEC3Sub(Q, P, VEC3Scale(&tmp, &J->N, k)); in DistSqPoint3ToPlane() 493 VEC3Sub(&u, &L0->P, &L1->P); in DistSqLine3ToLine3() 527 VEC3Sub(&tmp2, in DistSqLine3ToLine3() [all …]
|
| /CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ |
| D | math_Vector3.h | 43 inline VEC3* VEC3Sub(VEC3* pOut, const VEC3* p1, const VEC3* p2); 112 self_type& operator -= (const self_type& rhs) { (void)VEC3Sub(this, this, &rhs); return *this; } 122 …self_type operator - (const self_type& rhs) const { VEC3 tmp; (void)VEC3Sub(&tmp, this, &rhs); ret… 279 VEC3Sub(VEC3* pOut, const VEC3* p1, const VEC3* p2) in VEC3Sub() function 471 inline VEC3* VEC3Sub(VEC3* pOut, const VEC3& v1, const VEC3& v2) { return VEC3Sub( pOut, &v1, &v2 )… in VEC3Sub() function
|
| D | math_Geometry.h | 158 VEC3Sub(&d, &S->P1, &S->P0); in Set()
|
| /CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ARMv6/inline/ |
| D | math_Matrix34.ipp | 975 VEC3Sub(&vLook, pCamPos, pTarget);
|