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Searched refs:VEC3Dot (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-1.0.0/CTR_SDK/sources/libraries/math/
Dmath_Geometry.cpp41 d = -VEC3Dot(&N, P0); in Set()
241 f32 t_ = VEC3Dot(&L->d, VEC3Sub(&LP, P, &L->P)); in DistSqPoint3ToLine3()
495 b = VEC3Dot(&L0->d, &L1->d); in DistSqLine3ToLine3()
497 d = VEC3Dot(&L0->d, &u); in DistSqLine3ToLine3()
498 e = VEC3Dot(&L1->d, &u); in DistSqLine3ToLine3()
543 f32 b = VEC3Dot(&u, &v); in DistSqSegment3ToSegment3()
545 f32 d = VEC3Dot(&u, &w); in DistSqSegment3ToSegment3()
546 f32 e = VEC3Dot(&v, &w); in DistSqSegment3ToSegment3()
624 b = VEC3Dot(&L->d, &R->d); in DistSqLine3ToRay3()
626 d = VEC3Dot(&L->d, &u); in DistSqLine3ToRay3()
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/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/
Dmath_Vector3.h47 inline f32 VEC3Dot(const VEC3* p1, const VEC3* p2);
143 return VEC3Dot(this, &vec); in Dot()
351 VEC3Dot(const VEC3* p1, const VEC3* p2) in VEC3Dot() function
475 inline f32 VEC3Dot(const VEC3& v1, const VEC3& v2) { return VEC3Dot( &v1, &v2 ); } in VEC3Dot() function
Dmath_Geometry.h225 return d + VEC3Dot(&N, &P); in Test()
/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ARMv6/inline/
Dmath_Matrix34.ipp1181 m[0][3] = -VEC3Dot(pCamPos, &right);
1187 m[1][3] = -VEC3Dot(pCamPos, &up);
1193 m[2][3] = -VEC3Dot(pCamPos, &lookReverse);
1371 m[0][3] = -VEC3Dot(pCamPos, &right);
1376 m[1][3] = -VEC3Dot(pCamPos, &up);
1381 m[2][3] = -VEC3Dot(pCamPos, &back);
1522 m03 = -VEC3Dot(pCamPos, &right);
1527 m13 = -VEC3Dot(pCamPos, &up);
1532 m23 = -VEC3Dot(pCamPos, &back);