Searched refs:VEC3Cross (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ |
| D | math_Vector3.h | 37 NN_MATH_INLINE VEC3* VEC3Cross(VEC3* pOut, const VEC3* p1, const VEC3* p2); 204 return *VEC3Cross(this, &lhs, &rhs); in Cross() 465 inline VEC3* VEC3Cross(VEC3* pOut, const VEC3& v1, const VEC3& v2) { return VEC3Cross( pOut, &v1, &… in VEC3Cross() function
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| /CTR-SDK-1.0.0/CTR_SDK/include/nn/math/inline/ |
| D | math_Vector3.ipp | 95 VEC3Cross(VEC3* pOut, const VEC3* p1, const VEC3* p2)
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| /CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ARMv6/inline/ |
| D | math_Matrix34.ipp | 980 VEC3Cross(&vRight, pCamUp, &vLook); 985 VEC3Cross(&vUp, &vLook, &vRight); 1161 VEC3Cross(&u, &lookReverse, &r);
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| /CTR-SDK-1.0.0/CTR_SDK/sources/libraries/math/ |
| D | math_Geometry.cpp | 40 VEC3Normalize(&N, VEC3Cross(&v2, &v0, &v1)); in Set()
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