Searched refs:L (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-1.0.0/CTR_SDK/sources/libraries/math/ |
| D | math_Geometry.cpp | 235 DistSqPoint3ToLine3(const VEC3* P, const LINE3* L, f32* t) in DistSqPoint3ToLine3() argument 241 f32 t_ = VEC3Dot(&L->d, VEC3Sub(&LP, P, &L->P)); in DistSqPoint3ToLine3() 244 VEC3Add(&PP, &L->P, VEC3Scale(&PP, &L->d, t_)); in DistSqPoint3ToLine3() 284 LINE3 L; in DistSqPoint3ToSegment3() local 285 L.Set(S); in DistSqPoint3ToSegment3() 288 distSq = DistSqPoint3ToLine3(P, &L, &t_); in DistSqPoint3ToSegment3() 616 DistSqLine3ToRay3(const LINE3* L, const RAY3* R, f32* s, f32* t) in DistSqLine3ToRay3() argument 622 VEC3Sub(&u, &L->P, &R->P); in DistSqLine3ToRay3() 624 b = VEC3Dot(&L->d, &R->d); in DistSqLine3ToRay3() 626 d = VEC3Dot(&L->d, &u); in DistSqLine3ToRay3() [all …]
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| /CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ |
| D | math_Geometry.h | 453 f32 DistSqPoint3ToLine3(const VEC3* P, const LINE3* L, f32* t); 464 f32 DistSqLine3ToRay3(const LINE3* L, const RAY3* R, f32* s, f32* t); 477 IntersectionResult IntersectionLine3Plane(const LINE3* L, const PLANE* J, f32* t, VEC3* I); 481 IntersectionResult IntersectionLine3Sphere(const LINE3* L, const SPHERE* sphere, f32* t0, f32* t1); 494 bool IntersectionLine3Capsule(const LINE3* L, const CAPSULE* C);
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| /CTR-SDK-1.0.0/CTR_SDK/build/omake/ |
| D | debuggerdefs.partner.om | 50 fprintln($(f),L "$(absname $(axf))")
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