Searched refs:GetLocalCommunicationId (Results 1 – 1 of 1) sorted by relevance
79 …u32 GetGameId() const {return this->GetLocalCommunicationId(); } //!< ローカ… in GetGameId()80 …u32 GetLocalCommunicationId() const {return m_IsInitialized? detail::UDS_BE2LE32(m_Element… in GetLocalCommunicationId() function